Multiple reflections at the different surfaces conforming an optical system may create, on purpose or otherwise, additional physical effects of interest worthy of investigation. The simulation of these phenomena requires a cogent non-sequential theoretical basis, like the one included in VirtualLab Fusion. Investigate, through ray tracing and physical optics, the presence of ghost images and other non-sequential effects in your system with VirtualLab Fusion.
Selected Use Cases
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Interference fringes in collimated beam are caused by multiple reflections. For perfect AR coating the interference pattern disappears.
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Following simulation settings will be explained in more detail: Global accuracy (Field Tracing 2nd Generation) and non-sequential field/ray tracing.