Reflection at a Retro Reflector with Rough Surfaces
Retro Reflectors are commonly used when trying to reflect light independent from its incident direction roughly back into the same direction. This demonstration shows how to model such kind of structure with the help of Non-Sequential Field Tracing. It also includes rough surfaces for the walls of the reflector. These are model by applying random functions onto the surfaces.
- Demo (PDF) pdf 06.10.20
- Demo and sample files in VirtualLab Fusion (ZIP) zip 06.10.20